SamhainIA wrote:
Advanced Spells
You may use Adaptations to alter one or both of the Base Spells, in which case the CTN is added to the Base spell(s) individually before they are combined.
SamhainIA wrote:
• Advanced Spells and Adaptations: You may add Adaptations of either Base spell to the final Advanced spell.
Those two clauses from the "as is" definition in the book seem to directly contradict each other...
The Advanced Spell rules as a whole are rather confusing to me I gotta admit, though from what I've inferred from other people's comments on the boards, it doesn't seem that I'm alone here and that it's somewhat of a recurring issue?
From another thread:
PCI_StatMonkey wrote:
There was quite a LOT of discussion between the PCI Staff and we decided to leave the rule as is...
Changing the advanced spell casting rules, that much, is something that is better served in a new addition (when and if we ever get to that point) or as an update in a future product.
But, continue the discussion
)
Nevermind changing anything, I'd be content with knowing how what's in the book,
as is, is
actually supposed to work. Every time I try to make an Advanced Spell I run into several things where I'm not sure how they are supposed to be handled as intended by the book.
This is probably a naive question(since I haven't been following the whole debate on the old boards that has been alluded to by some), but can't the guy(s) who wrote the section on Advanced Spells "just" clarify what he meant, complete with several example advanced spells that cover all the bases, like differing range/areas, how combined damage spells work against armor(are they a one-two punch with armor substracted from each "component" spell that hits and doesn't ignore armor? Or do they both combine into one big multi-dice damage roll that checks armor only once, or not if *both* spells ignore armor? Or...already a dozen questions there...).
I think a couple full blown examples(from base spell selections to adaptation applications from both built in and talent adaptations to the advanced spell's effect resolution against an imaginary target) would resolve most(if not all) questions at once as to how the rules are supposed to work *right now*.