I would ask that we try and keep this polite at least if not friendly. People have strong feelings and tone can be misinterpreted.
With regard to the val'Sungha question, nothing in the referenced thread specifically states that it is unplayable by any campaign authority. I'm fairly certain that other players have created val'Sungha and val'Haupt characters. The nations and regions they're from are legal. The question becomes how to reflect them in game play. All vals grant a bump to Charisma and the same benefits otherwise. Mechanically if a player selected val as a race and did not take a bloodline ability as there are none defined plus selected Charisma as the stat bump that's completely valid for any val build no matter the name or the bloodline. If they became psionically awakened, they would be fine they simply wouldn't gain access to any bloodline specific abilities. They would be forced to use a subset until such time as the rules supported them.
In terms of a Kio sword or armor, it is possible to gain them as a non-Kio using the Heirloom talent as noted:
Furthermore, Kio Swords and Armor are restricted items
and may only be acquired by meeting one of the following
criteria:
• Race: Kio
• Selected as heirloom courtesy of the Heirloom talent
• Obtained from a campaign-issued certificate
p. 4 Version 2013-06, 1.3 Effective Date: November 19th, 2013
The bloodlines in question exist within the world and have not previously required special access to them. I can think of at least a few bloodlines I'd want to see documentation on as they've been granted as special rewards, but these at least I don't see a problem with. If there are no mechanical benefits and RP ones are subject to GM decision as they already are, then I expect they'd be fine pending an official ruling.
As for what materials are campaign legal, I'll refer to the current version of the campaign guide:
"Allowed Sourcebooks
and Documents
LEGENDS OF ARCANIS uses the Arcanis Roleplaying Game
as its ruleset. All products within the Arcanis Roleplaying
Game line are valid for use in the campaign from the date
they are published.
All LEGENDS OF ARCANIS heroes must comply with the
most current versions of each of the following documents:
• LEGENDS OF ARCANIS Campaign Guide (this document)
• Paradigm Concepts Product Errata and Updates
please note, this is not a single document, but rather
the ensemble collection of product errata that have
been released by Paradigm Concepts, Inc"
p. 4 Version 2013-06, 1.3 Effective Date: November 19th, 2013
By this reading, the Path is in fact a legal selection. Combined with Henry's note on crafting
PCIHenry wrote:
<snip>Crafting of items, etc is not supported by the campaign, so I don't see it being worth the money spent.
Friday Sept. 27, 2013 (
viewtopic.php?f=7&t=389&p=4493&hilit=crafting#p4493)
would seem to indicate that the Path is valid, but you cannot gain a benefit for doing so within the shared campaign. If the player(s) are willing to operate within those restrictions and pay to have their own runes created and moved, I again don't see a problem. No mechanical or financial benefit for doing so and no impact to the campaign through complications or economy impact.
If players go this route and then press for being able to do something more with it than is currently allowed they run the risk of the Path being officially banned.
I think there is common ground here that both sides can be comfortable with.
With a sweep of his hat,
Paul