Hat wrote:
Ok, I've been considering playing an arcane caster and am looking at what I can do with casting with subtlety. Casting a spell without anyone noticing especially outside of combat works. Here are some questions though:
1. Can you use casting with subtlety during combat with an obvious effect spell to obscure who cast it? Example casting an elemental bolt of air.
This is the point of casting with subtlety; therefore, you can indeed use it during combat. The rules specify that all spells have obvious effects, even psionics and casting with subtlety allows you to mask that. If you're not being actively observed, it's a check vs. Passive Perceptions. I would say if you're in combat and enemies know that you are there, even if they aren't currently engaged with them, then you are actively being observed, and as per the rules, it becomes a contested roll of Stealth vs. Perception. The chronicler may assign bonuses or penalties based upon the situation.
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2. Is there a way for a caster using discern residue or something similar to be able to determine who cast an active spell (binding or scene)?
Not per the rules, so there shouldn't be a way to do this regularly in Campaign play. Home play you could assigned a way to do this. I've seen nothing that indicates there is any type of 'magical thread' back to the caster once a spell's been cast.
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3. Is there a way to tell what caused a particular effect?
This is what the Perception check (passive or active) is for. If the caster beats the passive Perception or active Perception of those observing, then they can't tell what caused the effect. If the spell is one that would require the caster to interact with something or someone to continue it or to change the effect, I would think another roll would be appropriate.
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4. Can you fake a rune - i.e. make it look like something, but not actually be a rune? If so, what's the cost or is that pretty much just RP?
I've found no rules on this. I would say some type of Forgery (Artisan/Appraise) check of an appropriate type could perhaps 'fake a rune' on an object. I would think anyone casting Discern Residue would know immediately it was fake, and there are 'detect Forgery' rolls on some Skills also. I would envision bonuses or penalties to the roll based upon the user's familiarity with runes.
John