Maybe this was discussed prior to when the old boards came down. But that makes both Counter Spell, and Have Pity darn weak compared to other actions that impose a push.
Take "Crushing Blow" for instance. It is a weapon trick that does WEAPON + 2 Push, for Speed 2. It is an unlimited use ability and is does not require a talent. "Awe" does a d6 push, for speed 3(+3) and can be adapted into a 25' cone. Again unlimited use.
Then while not exactly a push effect, Enemy of My Enemy denies a mob an attack against the party, just like Have Pity, and Counter Spell but turns that attack against a target of choice. Again, this is an unlimited use ability that does not require a talent.
Then just look at the stated mechanics of Have Pity and Counter Spell as written. The counter speller takes a Push 6, to impose a Push 1d4. As you would rule this would penalize the counterspeller for using a scene effect if the caster doesn't suffer the strain and speed of the countered spell. Have Pity is the same way, but imposes a push 4 on the gnome to have a chance of imposing a push 1d4.
It would seam to me that if you take a talent for a once per scene effect you should get some kind of bang for that investment and not a net clock penalty. True Have Pity is a bit more powerful that Counter Spell in that it can be used to stop anything, and requires a smaller push to activate. But heck, it is one of the few good things Gnomes have going for them. Besides since Have Pity is tied to Perform or Deciet it is not as likely to be maxed out as Arcanum.
_________________ --- Eric Hughes
There once was a gnome called Oozy, Who kissed a Yaricite floozy. But rather than wed, She drowned him instead, Now he is a Yaricite toosey!
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