Njal Val'Assante wrote:
So how would you all feel about the following suggestion:
"Standard" XP for modules becomes about half to three fifths (125 to 150XP) what it is now, as a baseline. If you play the adventure "correctly" (that is, you follow the story to its conclusion), you get "full standard XP". Then there are additional things that can give more XP, up to double the "full standard", such as completing SS missions, accomplishing things unrelated to the core story, and generally treating adventures as actual living experiences for your character?
I'd love to see the amount of exp being given out taken down a notch, but I don't feel that half exp should go to extras. Or am I seeing extra's differently than you Tony? I assume you are talking more along the role-playing side. Handing a book you found to specific someone, or reporting movement of a faction to the goody goods in the area.
Giving huge exp portions to things like secret societies, races, churches, nations, casting source, etc may lead to big exp differences between character types.
Giving huge exp portions to things such as rare or extreme character choices will lead to frustrations.
I love the idea of rewarding people for their character choices. Having Artisan Painter, a wholly worthless skill, had big benefits during the delve. I loved that. Having Perform (X) was useful during the delve as well, despite Perform really just eating ranks otherwise. I like seeing things like when if you are a Hurrianic Aegis, this happens during the mod. The Tir Betoqi king will beg the action of a dwarven hero, and command as their king a Tir Betoqi hero.
I love the little bonuses you've been doing. Exp here and there for secret society missions. Exp for being a reaching out to your brethren in an mod here are there.