Eric Hughes wrote:
lbxzero wrote:
I am giving you the calls that GMs will make. Don't assume otherwise.
There are many GMs that will be pissed off because I didn't have my character use Smite Infidel and Avalanche Rune during the EoME but 4 actions later in the combat.
Err... no. Certainly not many GM's have that attitude. None of the GM's I know are like that. If your GM gets angry over this then there is a much bigger problem going on in your group than just the spell. Arcanis is supposed to be a game of cooperative enjoyment. If your or your GM's attitude it is beat down each other in combat, then you are missing out on a lot of fun.
As a GM I wouldn't be pissed off or make a big deal of it, but I would know the player wasn't following the rules if all he did was a base attack, instead of using the talents and methods he should have used. That might encourage me to be less sympathetic to that character later.
I think the spell is well and clearly written, and I've never encountered someone (GM or player) having difficulties interpreting it before. Do your best attack to kill the target, ignoring up to a certain level of risk to do so (as specified by the spell). I could see discussions about whether your character is willing to charge past every single bad guy receiving AoOs to do a single attack or someone question the level of risk they are willing to take under the spell. That I could see because it is character and player specific and I don't believe the spell immediately makes a coward a raging barbarian. But I've never seen anyone wonder if they should use scene or day specific powers - they should, if they will effect the "enemy."
I think the spell is well written because there are far too many variables to cover in a spell description. If you're climbing a cliff with your buddy and holding a rope when affected by the spell - the best attack might be simply letting go. In a battle on a bridge, using every talent you have in one big hit may be less dangerous than a simple push attack. Surrounded by enemies? Maybe a trip and a 5 foot move away is best. All of these are decisions that you as the player are supposed to make while roleplaying that you are under this effect. If a player has trouble doing that, than no advice on the board or rules clarification is going to help them.